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Helldivers 2 CEO Says You'll 'Sh*t Your Pants' Over What's Coming Down the Pipe

Hopefully the update includes some new pants, then.

 

 

 
Updated: May 1, 2025 11:05 am
 
Posted: May 1, 2025 10:55 am

 

 

Helldivers 2 is gearing up for some news, and developer Arrowhead Game Studios seems confident it will impress. Or, as Arrowhead's CEO is framing it, you might want to prepare yourself.

 

As spotted by VideoGamer, Arrowhead CEO Shams Jorjani was discussing Helldivers 2 in the game's Discord when a user asked him if he could "offer up anything, however small, of what's coming down the pipe." His response?

"You'll shit your pants."

While not specific about what's in store, it does at least give us an idea of the impact of what's in store. And the possible consequences to our britches, too.

Jorjani took a few other questions, with some notable mentions of wanting to add more bladed weapons and some thoughtful responses to worries about content droughts. There's some open transparency about the technical debt of something like Helldivers 2, and how the team handles it over time, that's really cool to see alongside funny quotes about distressing your jeans.

While not specific about what's in store, it does at least give us an idea of the impact of what's in store. And the possible consequences to our britches, too.

Jorjani took a few other questions, with some notable mentions of wanting to add more bladed weapons and some thoughtful responses to worries about content droughts. There's some open transparency about the technical debt of something like Helldivers 2, and how the team handles it over time, that's really cool to see alongside funny quotes about distressing your jeans.

 

 

 


Monopoly Go! Star Wars Crossover Brings Limited-Time Event to Players Today

Hello there.

 

 

  By Michael Cripe

 

Updated: May 1, 2025 1:20 pm

 

Posted: May 1, 2025 1:14 pm

 

 

 

Scopely has partnered with Disney for a Star Wars collaboration that brings characters and locations from across The Skywalker Saga and The Mandalorian to Monopoly Go!.

 

The two media giants detailed their crossover event further with a trailer this morning, explaining that Monopoly Go! players can unlock and enjoy Star Wars content for the next two months starting today. Scopely says the event is “rooted in a deep and compelling narrative” that follows local robot Peg-E after she visits Mr. Monopoly’s movie theater.

“Captivated by the cinematic magic of Star Wars, her daydreams take flight, reimagining the MONOPOLY GO! universe within the Star Wars galaxy,” an official description says. “In the ensuing adventure, players will be transported into timeless tales of good and evil, Jedi and Sith, and the light and dark side — kickstarting a series of action-packed in-game events, collectibles and surprises.”

 

 


Xbox Raises Prices on Hardware and Games - IGN Daily Fix

 

In today's Daily Fix:

Looks like the damn has burst. Microsoft has announced that prices for Xbox hardware—including consoles and peripherals—will be going up, along with first-party game prices. The new prices vary, but if you haven't already purchased an Xbox Series X or S, expect to pay at least $100 more. It also places the very premium Series X 2TB Galaxy Special Edition at a higher price point than the already expensive PlayStation 5 Pro, without any enhanced hardware specs to show for it. And you can expect to pay around $80 for new first-party Xbox games like the next Call of Duty and the Perfect Dark reboot. In other news, the Epic Games v Apple saga might be coming to a close. A federal judge has ruled in Epic Games' favor, which paves the way for Fortnite to land back on iOS devices after a five-year hiatus. And finally, Helldivers 2 has plenty of updates planned, and developer Arrowhead's CEO is teasing that they'll make you s*** your pants. That's a direct quote.

 


GTA 6 Delay Makes Take-Two Stock Prices Plummet - IGN Daily Fix

 

In today's Daily Fix:

Grand Theft Auto is officially delayed to May of 2026. Fans are likely pretty disappointed in the news, but it's not entirely unexpected as they haven't shown anything of the game since its first trailer in 2023. But you know who's probably more disappointed? Take-Two Interactive stockholders. The company, who owns GTA developer Rockstar Games, took a hit in its share price after the announcement, but they're looking to bounce back with other game releases this year, including Borderlands 4. In other news, Hollow Knight: Silksong fans are a little confused at some official art from the game that appears to feature protagonist Hornet...undressing? And finally, Clair Obscur: Expedition 33 is such a hit that even French President Emmanuel Macron has heard about it.

Rockstar has delayed Grand Theft Auto 6 to May 26, 2026. It was due out fall 2025.

 

In a statement, Rockstar apologized for the significant delay to the game, expected to be the biggest entertainment launch of all time.

"We are very sorry that this is later than you expected," Rockstar said. "The interest and excitement surrounding a new Grand Theft Auto has been truly humbling for our entire team. We want to thank you for your support and your patience as we work to finish the game.

"With every game we have released, the goal has always been to try and exceed your expectations, and Grand Theft Auto VI is no exception. We hope you understand that we need this extra time to deliver at the level of quality you expect and deserve.

 


 

Borderlands 4 State of Play April 2025: Everything Announced

Break free.

 

 

 
 
Updated: Apr 30, 2025 7:10 pm
 
Posted: Apr 30, 2025 6:18 pm

 

 

Gearbox Software just wrapped up its Borderlands 4 State of Play, revealing 20 minutes of new gameplay and details from its highly anticipated looter shooter.

 

The presentation hops right into the action with the promise that the 2025 Borderlands entry is the studio’s best and most grounded outing yet, promising major gameplay changes that range from new traversal abilities to loot drop formula changes. Gearbox managed to fill the 20-minute showcase with reveals about how Borderlands 4 ups the ante with new mechanics and refreshed existing features, and we’ve got all the highlights right here.

 
Borderlands 4 - Official Gameplay Trailer | State of Play 2025
 
 

Movement Abilities

Every Borderlands title updates its traversal mechanics in new ways, and Borderlands 4 looks to be no different. We’ve seen hints of some of the new looter-shooter tools players will have at their disposal when its release date rolls around this September, but today’s gameplay footage gave us a clearer look at what’s to come.

Vault hunters can take advantage of a very Destiny-like midair hover this time around, giving players the freedom to shoot while airborne or reach faraway ledges. There’s also a grappling hook that can be used for both combat and exploration, as well as a dash for those last-second dodges. Vehicles, of course, continue to be a major component in Borderlands 4, too, and this time around, it appears we’ll have the freedom to spawn our rides, including the new Digirunner, wherever we please.

 

Guns and Manufacturers

We’ve gotten a taste of the new Vault Hunter traversal mechanics in previous showcases, but today’s State of Play really put the gun manufacturers in the spotlight. There’s a total of eight companies supplying players’ adventure this time around, meaning three new ones – Order, Ripper, and Daedalus – will be behind some of Borderlands 4’s new toys.

Like the other returning manufacturers, each newcomer features unique weapon designs and abilities. Borderlands 4 is taking things one step further, however, by introducing a new spin on its existing gun mechanics: the Licensed Parts System. Gun can now be comprised of a variety of different parts from different manufacturers, meaning you can find an assault rifle with elemental components developed by Maliwan, an ammo clip made by Torgue, and a shield from Hyperion. Higher rarity weapons come with more parts, making that quest for big loot drops more crucial than ever.

 

Borderlands 4 State of Play Gameplay Screenshots

View 17 Images
 
 

Story

The Borderlands 4 State of Play follows two Vault Hunters: Vex the Siren and an exosuit-wearing former Tediore soldier named Rafa. The former playable character uses Siren abilities to conjure beings to help in battle, while the latter builds tools like Ark Knives to tear enemies apart on the fly. Today’s gameplay sees the duo fighting through cold, open arenas throughout the Terminus Range, one of four zones to explore on the planet Kairos.

Borderlands 4 will follow the series’ trend of running into old faces while introducing new ones. Some familiar names that showed up during today’s State of Play include Moxxi, Zane, Amara, and, of course, Claptrap, though there were also a few hints that we might learn more about Lilith, too. New characters include a towering, armored individual named Rush and a helpful robot named Echo 4. The handy robot companion will follow players for the duration of Borderlands 4, aiding with exploration by scanning environments, hacking, and leading lost Vault Hunters to their next objective.

Multiplayer

Borderlands 4 players will be happy to hear Gearbox has made an attempt to streamline the co-op process this time around. In addition to what it calls “an improved lobby system,” it should be easier to join up with friends at a moment’s notice. Crossplay will be available at launch, too, with all loot instanced for each player and dynamic level scaling meaning you’ll have freedom with friends on any platform.

Customization within your parties goes even further, as Gearbox has implemented a feature that allows everyone to have their own difficulty settings separate from one another. Making the journey with friends easier is split screen couch co-op, which will be available at launch, as well as an addition that allows players to fast travel to their buddies if someone gets lost.

 
Borderlands 4 - Official Gameplay Overview Trailer | State of Play 2025
 
 

Borderlands 4 also features a lower chance for Legendary loot drops, dense new skill trees, and so much more. Rep Kit gear will have players choosing between a quick revive and temporary combat buff, while Ordnances give fans the option to fill a cooldown weapons slot with either grenades or unique heavy weapons. There’s also Enhancements, which replace Artifacts in favor of gifting bonuses to guns from specific manufacturers.

 

Borderlands 4 recently moved up its PC via the Epic Games Store, PlayStation 5, and Xbox Series X | S release date 11 days from September 23 to September 12. A Nintendo Switch 2 version is due out at an unspecified point later in the year, too.

Despite speculation from fans, Gearbox boss Randy Pitchford says the scheduled shake up has nothing to do with the long-awaited release date of Take-Two Interactive’s Grand Theft Auto 6. Expect to learn more about Borderlands 4 as we wait for Gearbox to reveal more about its upcoming hands-on gameplay event in June.

 

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

 
 

 

Ex-Bethesda Veteran Explains Why Its Games Like Elder Scrolls, Fallout, and Starfield Will Always Have Loading Screens

"It’s just one of those necessary evils."

 

 

  By Wesley Yin-Poole

 

Updated: May 1, 2025 9:20 am

 

Posted: May 1, 2025 9:14 am

 

 

 

Bethesda games are known for their sometimes lengthy loading screens. At a time when developers are aiming for as little loading as possible, it remains a big part of the Bethesda game experience. Just look at Starfield, Bethesda’s first brand new IP in years, and of course the recently released The Elder Scrolls IV: Oblivion Remastered, which is going down very well with fans.

 

With the advent of SSDs and improvements in technology, spending a lot of time waiting for a loading screen to do its business in a video game can feel archaic in 2025. But one former Bethesda developer has cautioned that they will probably always be a part of Bethesda games because of the way Bethesda games are designed.

As fans of the studio’s work will know, Bethesda games are open-world RPGs that involve opening lots and lots of doors. Want to go into that house over there? You’ll probably need to trigger a loading screen to open the door. Fast travel is always a loading screen, although it can be made faster with more powerful hardware. Sometimes just leaving one area and going to another area in a Bethesda game triggers loading.

 

The Elder Scrolls 4: Oblivion - 7 Things It Doesn't Tell You    

Bruce Nesmith, who worked at Bethesda on everything from Oblivion to Starfield, told VideoGamer that segmentation is an important part of Bethesda game design, and so using zone loading is too.

 

A totally seamless open-world isn’t feasible for the type of RPGs Bethesda makes, Nesmith continued, because segmented areas backed by loading lets the games keep track of item placement and physics states after the player leaves an area, which helps create the sense of leaving a permanent mark on the virtual world.

“Everybody who complains about them assumes that it’s done because we’re lazy or we don’t want to follow the modern thinking on stuff,” Nesmith said. “The reality is the Bethesda games are so detailed and so graphics intensive… you just can't have both present at the same time.”

“I can’t have the interiors of all these places loaded at the same time as the exteriors,” Nesmith continued. “That’s just not an option. And all the fancy tricks for streaming and loading and all that, you end up with hitching. So you’re actually better off stopping the game briefly, doing a loading screen and then continuing on.

“If you make a game that has less going on, it’s a tighter experience and not a [true] open-world experience. So it’s just one of those necessary evils, as it were, it’s not that anybody at Bethesda ever wanted to do it. We just didn’t have a choice, really, if the game was going to have the experience we wanted it to have.”

Nesmith said the use of loading screens in Bethesda’s RPGs have been “a necessary bane of the existence of Bethesda since time immemorial."

 

From Elder Scrolls to Starfield: How Bethesda Defined the Role-Playing Game    

Despite this, when Starfield launched in 2023, fans were surprised by just how often you’d trigger loading, from on-foot traversal to simply heading into city buildings. Players said Starfield’s loading broke immersion and added frustrating pauses to gameplay, and modders worked to remove as much of it as possible in the years since.

 

The city of Neon was a focus of the loading complaints. This cyberpunk-style urban area would often trigger a loading screen just for opening doors, some near to each other, which made questing annoying.

But did it have to be this way? Last year, Nate Purkeypile, who worked at Bethesda Game Studios from 2007 before leaving in 2021, expressed his surprise at the sheer amount of loading the game ended up launching with, particularly in the city of Neon.

“It could have existed without those [loading zones],” Purkeypile said. “Like, some of those were not there when I had been working on it and so it was a surprise to me that there was as many as there were.”

So, why did Starfield launch with so many loading screens? Purkeypile said part of the segmentation of the game has to do with the way the Creation Engine, which Bethesda uses to make its games, works, and that has a lot to do with performance.

“A lot of it is gating stuff off for performance in Neon,” Purkeypile confirmed.

Ahead of Starfield’s launch, Bethesda development chief Todd Howard revealed that the game would release locked at 30 frames per second on both Xbox Series X and S to ensure “consistency” of performance.

“I think it'll come as no surprise, given our previous games, what we go for,” Howard said at the time. “Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It's 4K in the X. It's 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don't want to sacrifice any of it.

“Fortunately in this one, we've got it running great. It's often running way above that. Sometimes it's 60. But on the consoles, we do lock it because we prefer the consistency, where you're not even thinking about it.

“And we don't ever want to sacrifice that experience that makes our games feel really, really special. So it feels great. We're really happy with how it feels even in the heat of battle. And we need that headroom because in our games, really anything can happen.”

Since launch, Bethesda has worked to improve the game, with 60fps now possible as part of performance mode.

The question will be whether Bethesda can make meaningful improvements to loading screens for The Elder Scrolls VI, which fans hope will mark a significant level up for the studio’s technology.

While you wait to find out, we’ve got plenty more on Oblivion Remastered, including a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even Hammerfell, the rumored setting of The Elder Scrolls VI.

We've also got a comprehensive guide to everything you'll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.

 

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

 


Morrowind May Modathon

01 May 2025 SlugGirl

That time of year has rolled around once again, and I’m happy to announce that today marks the start of the Morrowind May Modathon. The Modathon will run from today until Monday, 2nd June, and they’ll be keeping the same open, free-for-all format used in previous competitions.


Sony Announces PlayStation Plus Monthly Games for May 2025
Balatro, Ark, and Warhammer 40,000.
Wesley Yin-Poole Avatar
By Wesley Yin-Poole
Updated: Apr 30, 2025 12:50 pm
Posted: Apr 30, 2025 12:47 pm
Sony has announced the PlayStation Plus monthly games for May 2025.

As revealed in a post on the PlayStation Blog, PS Plus members can download Ark: Survival Ascended, Balatro, and Warhammer 40,000: Boltgun for free from May 6 to June 2.

It’s worth noting that Until Dawn, which was rumored to be a May PS Plus game, is not on the list.

Here’s the official blurb on each game, courtesy of Sony:

Ark: Survival Ascended | PS5
Are you ready to form a tribe, tame and breed hundreds of species of dinosaurs and other primeval creatures, explore, craft, build, and fight your way to the top of the food-chain? Your new world awaits in this survival sim, reimagined from the ground-up with Unreal Engine 5, with high-end graphic features, advanced physics systems and quality of life revamps in every area. Ark: Survival Ascended includes access to all of Ark’s worlds, including Scorched Earth, Aberration, Extinction, Ark Genesis Part 1, Ark Genesis Part 2, and more. The game supports public online multiplayer for up to 70 players, private-session multiplayer for up to 8 players, and local split-screen for 2 players.


Balatro | PS5, PS4
In this poker-inspired roguelike deck builder, it’s all creating powerful synergies and winning big. Play illegal poker hands, discover game-changing jokers and trigger outrageous combos in this roguelike strategy experience. Combine valid poker hands with unique joker cards in order to create varied synergies and builds. Earn enough chips to beat devious blinds, all while uncovering hidden bonus hands and decks as you progress. You’re going to need every edge you can get in order to reach the boss blind, beat the final ante and secure victory.


Warhammer 40,000: Boltgun | PS5, PS4
Load up your Boltgun and plunge into battle headfirst! Experience a perfect blend of Warhammer 40,000, classic, frenetic FPS gameplay and the stylish visuals of your favourite 90’s retro shooters. Play a battle-hardened Space Marine on a perilous mission across the galaxy, as they battle against the Chaos Space Marines and daemons of Chaos. In glorious boomer shooter style, unleash your devastating Space Marine arsenal as you blast through an explosion of sprites, pixels and blood. Run, jump and charge across huge levels to shoot, shred and slice the worst heretics across the galaxy!


Meanwhile, 22 games are set to be pulled from the PlayStation Plus library next month, including Grand Theft Auto 5, Payday 2: Crimewave Edition, and the last playable versions of first-party titles Resistance: Fall of Man and Resistance 2. As a result, Resistance: Fall of Man and Resistance 2 will now completely disappear for modern consoles.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.


 

The Elder Scrolls IV: Oblivion Remastered Players Are Warning Newcomers to Do That Kvatch Quest Before the Level Scaling Makes It an Absolute Nightmare

To hell with it.

 

 

 
Updated: Apr 30, 2025 8:16 am
 
Posted: Apr 30, 2025 8:15 am

 

 

With The Elder Scrolls IV: Oblivion Remastered out and millions of players enjoying Bethesda's much-loved open-world role-playing game, its army of fans are coming together to issue advice to those who might have missed out on the fun 20 years ago.

 

Oblivion remastered is a remaster, not a remake, Bethesda has stressed, and so many of the quirks of its ageing design remain. One of those quirks — or frustrations it might be better called — is Oblivion’s level scaling system.

Oblivion’s original designer recently called the game's level scaling a “mistake,” but it made it into Oblivion Remastered anyway. It means loot acquired is tied to the level of your character at the point you acquire it. Similarly, enemies will still spawn according to your level.

It’s this latter point that has sparked a fresh round of advice from Oblivion veterans to newcomers, and it all revolves around Castle Kvatch.

 
 
18:41
 
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The Elder Scrolls IV: Oblivion Remastered Video Review
 
 

Warning! Spoilers for The Elder Scrolls IV: Oblivion Remastered follow.

 

Breaking the Siege of Kvatch is the fourth main quest, and tasks you with defending the city of Kvatch against the Daedric hordes. It involves going through an Oblivion gate where you’ll face off against multiple high level enemies. Once you've done that and closed the Oblivion gate, you have to clear out the Daedric invasion in the main plaza of Kvatch itself.

 

If you waited too long and leveled up a lot, you'll find that all of your helping friends are quickly killed because the enemies you're facing are extremely difficult. Due to Oblivion’s level scaling system, the higher level you are, the tougher those enemies will be. At higher levels, Kvatch will throw every variety of Daedra at you, rather than easy-to-kill Scamps. You might encounter a room full of Daedroth (strong crocodile-headed bipedal Daedra), Daedric Princes, or other monstrosities.

 
The Elder Scrolls IV: Oblivion Remastered Walkthrough - Breaking the Siege of Kvatch
 
 

Breaking the Siege of Kvatch leads into The Battle for Castle Kvatch, should you take it on. Here you battle to retake the town's castle, defeating the Daedra along the way. Like Breaking the Siege of Kvatch, level scaling can be a real problem here.

Enter helpful Oblivion veterans who are recommending players take on Kvatch before they hit level 10.

 
 

“I'm like panicking now…” said redditor IsThatHearsay. “First time playing Oblivion, didn't even know you had to sleep to lvl up until just before I got to this mission.

 

“Closed the Kvatch Oblivion gate right before this mission still as lvl 1, then read online to sleep and I jumped from lvl 1 to 9 immediately with hour sleep increments. Met Martin there and decided to escort him to the Cloud place to take a break from fighting, followed by deciding to cheese some skills like Conjuration, Acrobatics, Sneak, and whatnot quickly and climbed to lvl 15.

“Now have to go back to do Kvatch at lvl 15+, when I'm hearing I probably should've just done it while still lvl 1…”

“I just tried it at level 20 and let me tell you, that shit is fucking rough,” said frontadmiral.

“Completed at lvl 21 on a mage, god it was tough,” said Ranaki_1967. “Had to in the field recharge my staff, drink potions escape down the ladder, have maximum shield armour, a Dremora champion.

“The framerate was bad.”

“Bro im doing it at 27 rn and im NOT having a good time, Xivali are EVERYWHERE,” Mother_Bid_4294 said.

 

Even Oblivion experts have been caught by taking on Kvatch at too high a level. “I've oblivioned extensively in the original but I still made the same mistake, went back to Kvatch level 13, just about manageable,” Various-Jellyfish132.

“Make use of sneak for bonus damage and retreat through loading doors to recover if needed, if you have a bit of space, their attacks are easily dodged. The daedroths don't seem to follow you through the doors so you can pick them off one at a time.”

 

“Oblivion scaling is just wild though because you will level up once and suddenly Scamps transform into Daedroths and Clannfear Runts turn into Daedric Princes,” Groosin1 said.

“Because the scaling cap is only 17-18. And the way leveling works, at 17-20 you could be anywhere from a guy with middling combat skills for what you're using and getting obliterated, to being God.”

Part of the issue here is that players are leveling up faster in Oblivion Remastered than they did in the original Oblivion. That’s because the developers changed the leveling system to modernize it, but kept the level scaling the same.

This has had the knock-on effect of causing some players to be a higher level than they would have been in the original when taking on tough quests such as Kvatch.

 

As you’d expect, modders have once again come to the rescue. Fresh from tackling PC performance issues in Oblivion Remastered, modders have also released balanced NPC level cap mods and balanced unleveled rewards mods, so if you’re on PC, you can change the way Oblivion Remastered works significantly. If you’re on console, however, you’re stuck with level scaling.

We’ve got plenty more on Oblivion Remastered, including a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even Hammerfell, the rumored setting of The Elder Scrolls VI.

 

We've also got a comprehensive guide to everything you'll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.

 

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

 

 

Nearly 5 Years After Fortnite Was Blocked From iPhones in the U.S., Epic Boss Tim Sweeney Says It’s About to Come Back

Tilted.

 

 

 
Updated: May 1, 2025 5:50 am
 
Posted: May 1, 2025 5:42 am

 

 

Fortnite will return to the U.S. iOS App Store and iPhones next week after a significant court ruling, Epic boss Tim Sweeney has said.

 

Yesterday, April 30, a U.S. Federal District Court in California found that Apple wilfully violated a court order in the Epic Games v. Apple case that required Apple to enable developers to offer their customers alternative ways to make purchases outside apps.

In a tweet, Sweeney put forward a “peace proposal” to Apple, which Epic has battled against in the courts for years now. “If Apple extends the court's friction-free, Apple-tax-free framework worldwide, we'll return Fortnite to the App Store worldwide and drop current and future litigation on the topic,” Sweeney said.

 
 
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Fortnite - Official Galactic Battle Teaser Trailer
 
 

In January, IGN reported on how Sweeney had spent billions of dollars fighting Apple and Google over the way the companies run their app stores. Sweeney told IGN at the time that he considered it a long-term investment in Epic and Fortnite’s future, insisting Epic could afford to keep up the fight for decades to come.

Sweeney’s ongoing battle to get Fortnite back on iPhones and Android phones while avoiding paying store fees is well-documented. The gist is this: Epic doesn’t want to pay the now standard 30% store fees on revenue made on mobile games. Instead, it wants to run the likes of Fortnite through its own mobile store, the Epic Games Store, without Apple and Google getting in the way and gobbling up its profit. Back in 2020, this dispute ended up with Fortnite blocked from release on iOS.

 

Now, in the U.S., nearly five years later Fortnite is finally set to return.

Epic's Tim Sweeney is determined to defeat Apple and Google, however long it takes. Photo by SeongJoon Cho/Bloomberg.

In another tweet, Sweeney hailed the court ruling: “NO FEES on web transactions. Game over for the Apple Tax.

“Apple’s 15-30% junk fees are now just as dead here in the United States of America as they are in Europe under the Digital Markets Act. Unlawful here, unlawful there.”

Apple will now be referred to federal prosecutors for violating the U.S. court order. "Apple’s continued attempts to interfere with competition will not be tolerated," U.S. District Judge Yvonne Gonzalez Rogers said. "This is an injunction, not a negotiation. There are no do-overs once a party willfully disregards a court order."

Gonzalez Rogers referred Apple and one of its executives, Alex Roman, vice president of finance, to federal prosecutors for a criminal contempt investigation into their conduct in the case. Roman gave testimony about the steps Apple took to comply with her injunction that was "replete with misdirection and outright lies," the judge wrote.

 

Apple in a statement said "we strongly disagree with the decision. We will comply with the court’s order and we will appeal."

Fortnite is finally set to return to iPhones in the U.S., nearly five years after the game was pulled. Photographer: Andrew Harrer/Bloomberg via Getty Images.

After multiple costly legal battles Epic has now made significant progress; prior to this point its victories were mostly limited to Europe via the region's Digital Markets Act.

In August last year, the Epic Games Store launched on iPhones in the European Union and on Android devices worldwide with Fortnite, Rocket League Sideswipe, and Fall Guys for mobile. But actually getting the likes of Fortnite up and running on mobile is a nightmare, with various “scare screens” putting up to 50% of users off, according to Epic.

Throughout the spending, Epic has suffered significant layoffs. In September 2023, the North Carolina studio saw 830 employees, or about 16% of its workforce, lose their jobs. In October last year, Sweeney insisted the company was now “financially sound,” with Fortnite and the Epic Games Store both hitting new records in “concurrency and success.”

 

Photographer: Andrew Harrer/Bloomberg via Getty Images.

 

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

 


Ex-Bethesda Veteran Explains Why Its Games Like Elder Scrolls, Fallout, and Starfield Will Always Have Loading Screens

"It’s just one of those necessary evils."

 

 

  By Wesley Yin-Poole

 

Updated: May 1, 2025 9:20 am

 

Posted: May 1, 2025 9:14 am

 

 

 

Bethesda games are known for their sometimes lengthy loading screens. At a time when developers are aiming for as little loading as possible, it remains a big part of the Bethesda game experience. Just look at Starfield, Bethesda’s first brand new IP in years, and of course the recently released The Elder Scrolls IV: Oblivion Remastered, which is going down very well with fans.

 

With the advent of SSDs and improvements in technology, spending a lot of time waiting for a loading screen to do its business in a video game can feel archaic in 2025. But one former Bethesda developer has cautioned that they will probably always be a part of Bethesda games because of the way Bethesda games are designed.

As fans of the studio’s work will know, Bethesda games are open-world RPGs that involve opening lots and lots of doors. Want to go into that house over there? You’ll probably need to trigger a loading screen to open the door. Fast travel is always a loading screen, although it can be made faster with more powerful hardware. Sometimes just leaving one area and going to another area in a Bethesda game triggers loading.

 

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Bruce Nesmith, who worked at Bethesda on everything from Oblivion to Starfield, told VideoGamer that segmentation is an important part of Bethesda game design, and so using zone loading is too.

 

A totally seamless open-world isn’t feasible for the type of RPGs Bethesda makes, Nesmith continued, because segmented areas backed by loading lets the games keep track of item placement and physics states after the player leaves an area, which helps create the sense of leaving a permanent mark on the virtual world.

“Everybody who complains about them assumes that it’s done because we’re lazy or we don’t want to follow the modern thinking on stuff,” Nesmith said. “The reality is the Bethesda games are so detailed and so graphics intensive… you just can't have both present at the same time.”

“I can’t have the interiors of all these places loaded at the same time as the exteriors,” Nesmith continued. “That’s just not an option. And all the fancy tricks for streaming and loading and all that, you end up with hitching. So you’re actually better off stopping the game briefly, doing a loading screen and then continuing on.

“If you make a game that has less going on, it’s a tighter experience and not a [true] open-world experience. So it’s just one of those necessary evils, as it were, it’s not that anybody at Bethesda ever wanted to do it. We just didn’t have a choice, really, if the game was going to have the experience we wanted it to have.”

Nesmith said the use of loading screens in Bethesda’s RPGs have been “a necessary bane of the existence of Bethesda since time immemorial."

 

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Despite this, when Starfield launched in 2023, fans were surprised by just how often you’d trigger loading, from on-foot traversal to simply heading into city buildings. Players said Starfield’s loading broke immersion and added frustrating pauses to gameplay, and modders worked to remove as much of it as possible in the years since.

 

The city of Neon was a focus of the loading complaints. This cyberpunk-style urban area would often trigger a loading screen just for opening doors, some near to each other, which made questing annoying.

But did it have to be this way? Last year, Nate Purkeypile, who worked at Bethesda Game Studios from 2007 before leaving in 2021, expressed his surprise at the sheer amount of loading the game ended up launching with, particularly in the city of Neon.

“It could have existed without those [loading zones],” Purkeypile said. “Like, some of those were not there when I had been working on it and so it was a surprise to me that there was as many as there were.”

So, why did Starfield launch with so many loading screens? Purkeypile said part of the segmentation of the game has to do with the way the Creation Engine, which Bethesda uses to make its games, works, and that has a lot to do with performance.

“A lot of it is gating stuff off for performance in Neon,” Purkeypile confirmed.

Ahead of Starfield’s launch, Bethesda development chief Todd Howard revealed that the game would release locked at 30 frames per second on both Xbox Series X and S to ensure “consistency” of performance.

“I think it'll come as no surprise, given our previous games, what we go for,” Howard said at the time. “Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It's 4K in the X. It's 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don't want to sacrifice any of it.

“Fortunately in this one, we've got it running great. It's often running way above that. Sometimes it's 60. But on the consoles, we do lock it because we prefer the consistency, where you're not even thinking about it.

“And we don't ever want to sacrifice that experience that makes our games feel really, really special. So it feels great. We're really happy with how it feels even in the heat of battle. And we need that headroom because in our games, really anything can happen.”

Since launch, Bethesda has worked to improve the game, with 60fps now possible as part of performance mode.

The question will be whether Bethesda can make meaningful improvements to loading screens for The Elder Scrolls VI, which fans hope will mark a significant level up for the studio’s technology.

While you wait to find out, we’ve got plenty more on Oblivion Remastered, including a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even Hammerfell, the rumored setting of The Elder Scrolls VI.

We've also got a comprehensive guide to everything you'll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.

 

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me

 


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